Two day sculpt to flesh out the environment
Friday, 23 April 2010
Friday, 16 April 2010
Saturday, 10 April 2010
Forgot about this blog...
Wednesday, 7 April 2010
Render updates
Thursday, 18 March 2010
Gladiator Armour Update
Been a while since an update. Heres an look at the "generic" gladiator mesh and some filler armour for the various gladiators we will have. This is currently being rigged up by Harry Geoghegan http://www.harry-gg.co.uk/ So we can quickly and easily make dynamic poses without relying on transpose master, which has proved difficult so far. Ill be making more bits and pieces, including posing out the characters so we have some scenes to work with.
We have a Beta coming soon! So will post that in due time
We have a Beta coming soon! So will post that in due time
Thursday, 31 December 2009
Emperor and Concubines: beginning a new year of work
A picture showing how much work I've completed on the Emperor and his concubines so far, and plans for the work to come as we enter the new year.
I've reached the stage with these characters where I'm forced to put them in their final poses before I can continue sculpting details like skin wrinkles and, even more so, cloth.
I've reached the stage with these characters where I'm forced to put them in their final poses before I can continue sculpting details like skin wrinkles and, even more so, cloth.
Wednesday, 2 December 2009
Hooray for transpose master
Today we started arranging our existing models into very rough poses just to make our pre-vis animation a little more interesting for the hand-in tomorrow, and have discovered that it is indeed possible to do all the posing in ZBrush. We had been biting our nails a bit over this, wondering whether we would have to spend lots of time rigging and skinning.
All the examples below were created in less than half hour each, and very little additional sculpting has been done to correct artifacts of the transpose process. With more time invested, this method is certainly suitable for the film, and incredibly fast.
Obviously for the final poses where we spend more time, the poses will be more dynamic and detailed.

All the examples below were created in less than half hour each, and very little additional sculpting has been done to correct artifacts of the transpose process. With more time invested, this method is certainly suitable for the film, and incredibly fast.
Obviously for the final poses where we spend more time, the poses will be more dynamic and detailed.

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