Today we started arranging our existing models into very rough poses just to make our pre-vis animation a little more interesting for the hand-in tomorrow, and have discovered that it is indeed possible to do all the posing in ZBrush. We had been biting our nails a bit over this, wondering whether we would have to spend lots of time rigging and skinning.
All the examples below were created in less than half hour each, and very little additional sculpting has been done to correct artifacts of the transpose process. With more time invested, this method is certainly suitable for the film, and incredibly fast.
Obviously for the final poses where we spend more time, the poses will be more dynamic and detailed.
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