Tuesday, 24 November 2009

Some Environment work

Here is some of the environment work that I have been working on towards the film.

The idea was to try and keep it quite romanised in terms of look, but really push detailing that will bring out the style and look of the film/environment. Firstly here is the emperors podium. This is pretty much the base mesh, which has yet to have details worked such as sculpted egraving details on the builing at the back, the two gold plaques on the pillars, and most importantly the main blank section in the front bottom piece is planned to have a carved piece that is similar to The battle of portonaccio.



And the quick concept for it:





Secondly I have been working on the entrance up from the slave pits. This is still very much w.i.p, and we are debating whether to use the gates or not, it is likely they will have to go as the camera will move up through them. One thing to definitely be changed is making the chains a lot thicker...

Monday, 23 November 2009

And some fairly random concepts...

Here we have a slavemaster, the champion, and a big guy holding a hammer.





The slavemaster possibly doesn't fit with the whole Roman theme, and the champion needs further work to make his armour grander and more eye-catching. And the big guy with the hammer was a very late night job and can pretty much be ignored...hate it.

Sally the gladiator

Some work on the big mace-wielding man machine:






Wednesday, 11 November 2009

Pollex development and previz update!

So heres our first draft of the previz. Its a good start but has alot that needs adjusting tweaking and redoing. Sound is also a placeholder for the moment aswell.


Polllex Previz first draft from Tim Mehmet on Vimeo.





And here is a look at what ive been working on so far. The first is a couple development sketches for the minotaur, the final design is the best compromise to something that works as both a roman gladiator and a brutish bull like figure.
I also have a couple colour sketchs ive been toying with. For these i went with a fairly saturated warm feel, with strong yellows and purples. However other ideas are being explored and worked on.






















Sunday, 1 November 2009

Emperor progress

Here's a wireframe of the basemesh of the emperor, and a Zbrush WIP after about an hour and a half of sculpting.